Scenario - Red Death (Vanilla)

Please read first - Scenarios, how to and gotchas

Hotseat Game Settings
Enable additional content: Multiplayer Scenario: Red Death
Set ruleset to: Red Death (Battle Royale)
Map: Lakes is a good first choice

PYDT create game settings :
DLC Support: None
“Only allow random Civ selection:” - tick
Map Type: Other / Custom Size
Map Size: Other / Custom Size
Map Speed: Other / Custom Speed

Copy this template directly into a new game description

#### **Red Death Scenario**
Play as survivors vying for the only ticket off a dying planet.
Last one standing is the winner!

**Tactical Intel**
* We lose if our Civilians are dead.
* Search City Ruins, Raider Outposts, and Supply Drops for additional units and supplies.
* Raider Outposts and Supply Drops have better supplies.
* The Red Death is advancing in stages and getting progressively stronger.
* The Red Death's progress and intensity is tracked on the top bar.
* All water sources are toxic to our units.

**Victory Conditions**
* Last one standing
* If your civilian unit dies (your last one), you lose.

**Additional Info**
* Nuclear blast radius is 2 moves away from the center tile.
* [Red Death Info](https://civilization.fandom.com/wiki/Red_Death_(Civ6))
* [Factions](https://civilization.fandom.com/wiki/Red_Death_(Civ6)#factions)


[How to create your own scenario](https://discourse.playyourdamnturn.com/t/scenario-red-death-battle-royale-vanilla/3776/1)

[Map examples](https://discourse.playyourdamnturn.com/t/civ-6-map-generation-examples/3695)

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