Onan's game! (04a2043f)

Here’s the section where we agreed to Friendly rules:

Valamas

Sep 18

I recommend the friendly rules for this game if you are considering having rules.

Onanista

Sep 18

The friendly rules do look a lot simpler!

This may clear some things up: there are no city states and no AI.

Old habits from civ3 MP die hard.

The club rules seems okay, as well. Just there’s a bunch of options and I’m not sure I can be bothered, at least not right now, specifying which we’ll follow.

Friendly rules okay? Seems minimal but banning a couple obvious exploits.

Yeti_la_Pesadilla

Sep 18

Can you clarify what the difference is? I read through that page a couple times and couldn’t find a clear delineation between friendly vs club rules. I thought it was all one ruleset.

Onanista

Sep 18

From what I can see, these are the only rules under Friendly (while Club has many more possibilities):

  • Not reloading for the purpose of tile or battle scouting.
  • Great people outside of your territory must be escorted by, at least a scout.
  • Once an AI is in the game; players consider adding AI rules from the club rules.

Valamas

Sep 18

Correct. I’ll leave it with you guys.

1

Yeti_la_Pesadilla

Sep 19

OK, sounds good. Are we all on board with the friendly rules? And then if somebody bails we can discuss adopting the AI rules at that point. Like @J_Dennis said, you shouldn’t be prevented from finishing a conquest just because the other player rage-quit.

J_Dennis

Sep 19

Yeah, it sounds good.

We should use our common sense and also not use exploits.