Here’s the section where we agreed to Friendly rules:
I recommend the friendly rules for this game if you are considering having rules.
The friendly rules do look a lot simpler!
This may clear some things up: there are no city states and no AI.
Old habits from civ3 MP die hard.
The club rules seems okay, as well. Just there’s a bunch of options and I’m not sure I can be bothered, at least not right now, specifying which we’ll follow.
Friendly rules okay? Seems minimal but banning a couple obvious exploits.
Can you clarify what the difference is? I read through that page a couple times and couldn’t find a clear delineation between friendly vs club rules. I thought it was all one ruleset.
From what I can see, these are the only rules under Friendly (while Club has many more possibilities):
- Not reloading for the purpose of tile or battle scouting.
- Great people outside of your territory must be escorted by, at least a scout.
- Once an AI is in the game; players consider adding AI rules from the club rules.
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Correct. I’ll leave it with you guys.
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OK, sounds good. Are we all on board with the friendly rules? And then if somebody bails we can discuss adopting the AI rules at that point. Like @J_Dennis said, you shouldn’t be prevented from finishing a conquest just because the other player rage-quit.
Yeah, it sounds good.
We should use our common sense and also not use exploits.