Holy Land (edbbd8b2)

The option is ticked for the game. So something is not working right.

Suggested work around is to use Formal War only if you have discovered Theology. If it turns up in Reformed Church, then by all means use that.

I will sit on my turn for 24 hours to hear any options against, then we will proceed with the Formal War solution.

Formal War is now allowed

Hi Valamas!

The ā€œEarlier Wars of Religionā€ game option refers to allowing the Wars of Religion military policy (+4 vs other religions) to become available earlier. It does not alter when Holy War casus belli becomes available. Sorry for the confusion!

Kind regards,
DB

In my next update the Holy War casus belli will now be unlocked at Theology (instead of Diplomatic Service). Thanks for the idea!

Kind regards,
DB

thank you for popping in to explain that. we love your mod and thank you for creating it.

Just updated GOLD. Now the Holy War casus belli is available at Theology.

Kind regards,
DB

2 Likes

@DB1 - Thank you very much!

@Players - Having not much experience with religion, I find myself unable to use Holy War because no one has spread to me. An oversight, sorry. So, I am open to ideas on how to keep this game true to the original intension.

Allow formal wars from theology sounds about like what you had in mind. Pretty easy to say whether a war is legit too with all the mod content we got, it literally shows little icons of who has what tech on the tree ^^

(heavily edited at 12:16pm Central on Sept 7, 2022)

Hi @Valamas!

I am very familiar with the nuances of Civ6 religion, so maybe I can help you guys out.

In order to declare war with the Holy War casus belli, a player must have a city that was converted from their own religion to a foreign religion. However, with this gameā€™s rule ā€œNo unit can enter another players territory unless at warā€ the foreigners cannot enter your territory with their missionaries/apostles to convert your cities. This creates a rules deadlock.

I think the way out of this conundrum is to make an exception for all religious units (missionaries, apostles, gurus, inquisitors) to enter foreign territory at all times. Since you have the ā€œRemove Condemn Hereticā€ option selected from my mod, the only way to kill an opponentā€™s religious units is with your own. (Inquisitors are good cheap defenders. Otherwise you need apostles.)

{important side-note: even though you selected ā€œRemove Condemn Hereticā€ watch out for barbarians, city-states, and AI enemiesā€¦ the computer can still condemn heretics (that is, they can instantly kill religious units by walking on them with a military unit)}

Then once you manage to convert a foreign city, youā€™re at risk of being invaded with military troops via a Holy War casus belli. That probably wonā€™t ruin you, because after 15 turns you have a rule that forces them to accept peace, but itā€™s still uncomfortable to be in a situation where youā€™re at war every other 15-turns.

Finally, another potential issue I see in this game setup is that once a playerā€™s religion is no longer the dominant religion in any city (and he doesnā€™t have enough religious units to make it dominant anywhere), he has no realistic chance of reviving that religion. {Edge case: slight chance of being able to revive it with Warrior Monks using the ā€œDisciplesā€ promotion or Vatican City suzerainty.} Thus he would be stuck continuing to play his civ as a lame duckā€¦ with no possible chance to win. At that point perhaps the rules should force him to turn it over to the AIā€¦ OR consider a caveat that when a playerā€™s religion is completely wiped out he no longer has to accept peace. That way he can play on as an eternal belligerent against the player(s) who converted his cities away from his religion.

To win a religious victory you need to convert 51% of the cities in every living civilization. So itā€™s possible to win without completely wiping out any other religion. If you let them keep their religion in just one city, they wouldnā€™t become an eternal belligerent.

Iā€™m curious to hear how this game plays out! If you want to discuss anything further, just let me know.

Kind regards,
DB

Thank you.

Religious units will be allowed to cross into any territory. Formal war is allowed. If you can get Holy war, hopefully that will be better for you! Letā€™s see where the game goes from here. Thanks everyone for sticking with this.

Good luck and hope to make a better future scenario based on this game experience.

1 Like

Game keeps crashing on loading save, so I try reverting my save.

@DB1 This is the only game I play using your mod and other games work. Is there something changed lately in the mod? Hereā€™s my Database.log file:

[1265879.448] [Localization]: startuperrormessages.xml
[1265879.448] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[1265880.448] [Localization]: Validating Foreign Key Constraintsā€¦
[1265880.448] [Localization]: Passed Validation.
[1265881.448] [Configuration]: Validating Foreign Key Constraintsā€¦
[1265881.448] [Configuration]: Passed Validation.
[1265881.448] [FullTextSearch]: Initializing FullTextSearch
[1265882.448] [Gameplay] ERROR: table Colors already exists
[1265882.448] [Gameplay]: In XMLSerializer while building table Colors from file color_tables.xml.
[1265882.448] [Gameplay] ERROR: table DiplomacyStatements already exists
[1265882.448] [Gameplay]: In XMLSerializer while building table DiplomacyStatements from file diplomacy_tables.xml.
[1265882.448] [Gameplay] ERROR: table LeaderAnimations already exists
[1265882.448] [Gameplay]: In XMLSerializer while building table LeaderAnimations from file leader_tables.xml.
[1265882.448] [Gameplay]: Validating Foreign Key Constraintsā€¦
[1265882.448] [Gameplay]: Passed Validation.
[1265883.448] [Configuration]: Validating Foreign Key Constraintsā€¦
[1265883.448] [Configuration]: Passed Validation.
[1265884.448] [HallofFame]: Database found. Checking versionsā€¦
[1265884.448] [HallofFame]: Database is up-to-date!
[1265915.448] [FullTextSearch]: FTS - Creating Context
[1265923.448] [Configuration]: Validating Foreign Key Constraintsā€¦
[1265923.448] [Configuration]: Passed Validation.
[1265927.448] [Gameplay] ERROR: table Colors already exists
[1265927.448] [Gameplay]: In XMLSerializer while building table Colors from file color_tables.xml.
[1265927.448] [Gameplay] ERROR: table DiplomacyStatements already exists
[1265927.448] [Gameplay]: In XMLSerializer while building table DiplomacyStatements from file diplomacy_tables.xml.
[1265927.448] [Gameplay] ERROR: table LeaderAnimations already exists
[1265927.448] [Gameplay]: In XMLSerializer while building table LeaderAnimations from file leader_tables.xml.
[1265930.448] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[1265930.448] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[1265930.448] [Gameplay] ERROR: UNIQUE constraint failed: RequirementSetRequirements.RequirementSetId, RequirementSetRequirements.RequirementId
[1265930.448] [Gameplay] ERROR: UNIQUE constraint failed: RequirementSetRequirements.RequirementSetId, RequirementSetRequirements.RequirementId
[1265931.448] [Gameplay]: Validating Foreign Key Constraintsā€¦
[1265931.448] [Gameplay]: Passed Validation.

Hi @harre!

My mod was updated on Sept 6, but it was a very minor updateā€¦ mostly addressing the Holy War casus belli issue that Valamas pointed out.

The breaking error in your log is

[1265930.448] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[1265930.448] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[1265930.448] [Gameplay] ERROR: UNIQUE constraint failed: RequirementSetRequirements.RequirementSetId, RequirementSetRequirements.RequirementId
[1265930.448] [Gameplay] ERROR: UNIQUE constraint failed: RequirementSetRequirements.RequirementSetId, RequirementSetRequirements.RequirementId

Unfortunately, itā€™s a generic error and doesnā€™t say which modifier and requirement is failing. The next step for debugging it is to open up the ā€œModding.logā€ and look at what the program was doing around the same time. In your case around 1265930.448. That can give you a clue as to which file triggered the error.

Finally, if mods get out-of-sync you may get these kinds of errors. In which case, the best remedy is to open up steam thenā€¦
Civ VI >> Properties >> Local Files >> Verify integrity of game filesā€¦

Hope that helps!

Kind regards,
DB

Thanks for the debug-assistance, I have checked the Modding.log file and for me it seems to be unclear what the error is.

The relevant errors with the same timestamp.
civ6.txt (29.7 KB)

My full database.log and Modding.log
Modding.log.txt (497.4 KB)
Database.log.txt (3.7 KB)

Hi harre!

Yes, thereā€™s a lot going on at that timestamp. Do you get this error when you start a new game, or only when youā€™re loading the save game?

According to Modding.log you have a ton of mods installed. Perhaps start by uninstalling the mods that arenā€™t being used in the saved game. Once youā€™ve trimmed the list to the bare minimum, if itā€™s still not working, please upload the same log files again.

Kind regards,
DB

I unloaded all mods and tried again without any luck.

Hereā€™s the updated log:

Database.log:[1385467.448] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
Database.log:[1385467.448] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
Database.log:[1385467.448] [Gameplay] ERROR: UNIQUE constraint failed: RequirementSetRequirements.RequirementSetId, RequirementSetRequirements.RequirementId
Database.log:[1385467.448] [Gameplay] ERROR: UNIQUE constraint failed: RequirementSetRequirements.RequirementSetId, RequirementSetRequirements.RequirementId
Modding.log:[1385467.448] Successfully released save point.
Modding.log:[1385467.448] Applying Component - NewAction (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading Yields.sql
Modding.log:[1385467.448] Applying Component - Database (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading Deflation.sql
Modding.log:[1385467.448] Applying Component - Map_BBS (ImportFiles)
Modding.log:[1385467.448] Applying Component - BBS_Global_Parameters (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading Configuration/Config.sql
Modding.log:[1385467.448] UpdateDatabase - Loading Gameplay/GamePlay.xml
Modding.log:[1385467.448] UpdateDatabase - Loading Gameplay/GamePlayXP2.xml
Modding.log:[1385467.448] Applying Component - BBS_Minor_Bias_Parameters (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading Configuration/Config_minor_bias.sql
Modding.log:[1385467.448] Applying Component - BBS_Minor_Bias_Parameters (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading Configuration/Config_minor_bias_DLC_viking.sql
Modding.log:[1385467.448] Applying Component - BBS_ExtraMapScriptImport (ImportFiles)
Modding.log:[1385467.448] Applying Component - BBS_Negative_StartBias (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/bbs_bias_master.sql
Modding.log:[1385467.448] Applying Component - SF_ModUpdate (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading Expansionist_Data.xml
Modding.log:[1385467.448] UpdateDatabase - Loading Expansionist_Info.xml
Modding.log:[1385467.448] UpdateDatabase - Loading StrategicForts_Data.sql
Modding.log:[1385467.448] Applying Component - bbg_preload_db_updated (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/_utils.sql
Modding.log:[1385467.448] Applying Component - bbg_base_db_updates (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/base.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_base_units.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_belief.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_brazil.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_buildings.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_catherine_black_queen.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_china.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_citystates.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_england.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_gilgamesh.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_gorgo.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_great_people.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_great_works.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_mother_russia.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_policies.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_spain.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_spy.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_sumer.sql
Modding.log:[1385467.448] Applying Component - bbg_dlc_australia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/dlc_australia.sql
Modding.log:[1385467.448] Applying Component - bbg_dlc_aztec (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/dlc_aztec.sql
Modding.log:[1385467.448] Applying Component - bbg_dlc_indo_khmer (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/dlc_indo_khmer.sql
Modding.log:[1385467.448] Applying Component - bbg_dlc_macedon_persia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/dlc_macedon_persia.sql
Modding.log:[1385467.448] Applying Component - bbg_dlc_nubia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/dlc_nubia.sql
Modding.log:[1385467.448] Applying Component - bbg_dlc_poland (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/dlc_poland.sql
Modding.log:[1385467.448] Applying Component - bbg_xp1_db_updates (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_xp1_cree.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_xp1_dutch.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_xp1_policies.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_xp1_scotland.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_xp1_zulus.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/xp1__rise_and_fall.sql
Modding.log:[1385467.448] Applying Component - bbg_xp2_db_updates (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_citystates_xp2.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_hungary.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_improvement.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_ottoman.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_sumer_xp2.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_xp2_government.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_xp2_phoenician.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_xp2_units.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/xp2__gathering_storm.sql
Modding.log:[1385467.448] Applying Component - bbg_xp1_xp2_db_updates (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_mapuche.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_xp1_dutch.sql
Modding.log:[1385467.448] Warning: UpdateDatabase - Error Loading SQL.
Modding.log:[1385467.448] UpdateDatabase - Loading sql/xp2_rise_and_fall.sql
Modding.log:[1385467.448] Applying Component - bbg_xp2_australia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/xp2_australia.sql
Modding.log:[1385467.448] Applying Component - bbg_xp2_aztec (UpdateDatabase)
Modding.log:[1385467.448] Applying Component - bbg_xp2_indo_khmer (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/xp2_indo_khmer.sql
Modding.log:[1385467.448] Applying Component - bbg_xp2_macedon_persia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/xp2_macedon_persia.sql
Modding.log:[1385467.448] Applying Component - bbg_xp2_nubia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/xp2_nubia.sql
Modding.log:[1385467.448] Applying Component - bbg_xp2_poland (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/xp2_poland.sql
Modding.log:[1385467.448] Applying Component - bbg_dlc_maya_colombia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/dlc_maya_colombia.sql
Modding.log:[1385467.448] Applying Component - bbg_nfp_macedon_persia_maya_colombia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/nfp_macedon_persia_maya_colombia.sql
Modding.log:[1385467.448] Applying Component - bbg_nfp_xp1_maya_colombia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/nfp_xp1_maya_colombia.sql
Modding.log:[1385467.448] Applying Component - bbg_nfp_ethiopia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_ethiopia.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/nfp_ethiopia.sql
Modding.log:[1385467.448] Applying Component - bbg_nfp_xp2_ethiopia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/nfp_xp2_ethiopia.sql
Modding.log:[1385467.448] Applying Component - bbg_nfp_teddy_persona (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/nfp_teddy_persona.sql
Modding.log:[1385467.448] Applying Component - bbg_nfp_catherine_persona (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_catherine_magnificient.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/nfp_catherine_persona.sql
Modding.log:[1385467.448] Applying Component - bbg_nfp_byzantium_gaul (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/nfp_byzantium_gaul.sql
Modding.log:[1385467.448] Applying Component - bbg_nfp_babylon (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_nfp_babylon.sql
Modding.log:[1385467.448] Applying Component - bbg_nfp_vietnam_kubilai (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_buildings_preserve.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_kublai.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_nfp_vietnam.sql
Modding.log:[1385467.448] Applying Component - bbg_nfp_portugal (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_nfp_portugal.sql
Modding.log:[1385467.448] Applying Component - bbg_xp2_and_maya_colombia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/new_bbg_disasters.sql
Modding.log:[1385467.448] Applying Component - bbg_worldranking (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - VictoryCulturalSetting_2 (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/victories/new_bbg_cv.sql
Modding.log:[1385467.448] UpdateDatabase - Loading sql/victories/new_bbg_cv_2.sql
Modding.log:[1385467.448] Applying Component - VictoryDiploSetting_2 (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/victories/new_bbg_dv_2.sql
Modding.log:[1385467.448] Applying Component - BBS_New_Natural_Wonders (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/bbs_new_wonders.sql
Modding.log:[1385467.448] Applying Component - BBS_New_Natural_Wonders_Xp1 (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/bbs_new_wonders_xp1.sql
Modding.log:[1385467.448] Applying Component - BBS_New_Natural_Wonders_Xp2 (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/bbs_new_wonders_xp2.sql
Modding.log:[1385467.448] Applying Component - BBS_New_Natural_Wonders_Xp1_Xp2 (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/bbs_new_wonders_xp1_xp2.sql
Modding.log:[1385467.448] Applying Component - BBS_More_Natural_Wonders (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/bbs_more_wonders.sql
Modding.log:[1385467.448] Applying Component - BBS_Negative_StartBias_Australia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/bbs_bias_australia.sql
Modding.log:[1385467.448] Applying Component - BBS_Negative_StartBias_Maya (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/bbs_bias_maya.sql
Modding.log:[1385467.448] Applying Component - BBS_Negative_StartBias_xp2 (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/bbs_bias_xp2.sql
Modding.log:[1385467.448] Applying Component - BBS_Negative_StartBias_xp1 (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading sql/bbs_bias_xp1.sql
Modding.log:[1385467.448] Applying Component - HARDb (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading HarvestAllResources.sql
Modding.log:[1385467.448] Applying Component - HARText (LocalizedText)
Modding.log:[1385467.448] Creating database save point.
Modding.log:[1385467.448] LocalizedText - Loading HarvestAllResourcesUI.sql
Modding.log:[1385467.448] Successfully released save point.
Modding.log:[1385467.448] Applying Component - XML_Includes (ImportFiles)
Modding.log:[1385467.448] Applying Component - XML_Replacements_BASE (ImportFiles)
Modding.log:[1385467.448] Applying Component - XML_Replacements_RFI (ImportFiles)
Modding.log:[1385467.448] Applying Component - XML_Replacements_NoGPMods (ImportFiles)
Modding.log:[1385467.448] Applying Component - XML_Replacements_RFI_NoSG (ImportFiles)
Modding.log:[1385467.448] Applying Component - XML_Replacements_XP1 (ImportFiles)
Modding.log:[1385467.448] Applying Component - XML_Replacements_RGDA_XP1 (ImportFiles)
Modding.log:[1385467.448] Applying Component - XML_Replacements_XP2 (ImportFiles)
Modding.log:[1385467.448] Applying Component - XML_Replacements_RFI_XP2_NoSG (ImportFiles)
Modding.log:[1385467.448] Applying Component - XML_Replacements_RGDA_XP2 (ImportFiles)
Modding.log:[1385467.448] Applying Component - LUA_Gameplay_Includes (AddGameplayScripts)
Modding.log:[1385467.448] GameplayScripts - Registering /data/steam/steamapps/workshop/content/289070/2533573440/!LUA_Gameplay_Includes/DB_Includes_Gameplay.lua
Modding.log:[1385467.448] Applying Component - LUA_UI_Includes (ImportFiles)
Modding.log:[1385467.448] Applying Component - LUA_UI_Includes_NoGPMods (ImportFiles)
Modding.log:[1385467.448] Applying Component - CivicsChooser_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - CivicsTree_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - CivilopediaScreen_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - DiplomacyDealView_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - DiplomacyRibbon_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - InGame_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - PlotInfo_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - PlotToolTip_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - ProductionPanel_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - ReligionScreen_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - ResearchChooser_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - TechTree_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - TopPanel_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - UnitFlagManager_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - UnitPanel_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - WorldInput_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - WorldTracker_DB_BASE (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - BBS_Balance (ImportFiles)
Modding.log:[1385467.448] Applying Component - CityPanelOverview_DB_XP1 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - DiplomacyRibbon_DB_XP1 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - PartialScreenHooks_DB_XP1 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - ResearchChooser_DB_XP1 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - TechTree_DB_XP1 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - TopPanel_DB_XP1 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - UnitPanel_DB_XP1 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - WorldInput_DB_XP1 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - WorldTracker_DB_XP1 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - CityPanelOverview_DB_XP2 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - CivicsTree_DB_XP2 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - DiplomacyDealView_DB_XP2 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - DiplomacyRibbon_DB_XP2 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - InGame_DB_XP2 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - PartialScreenHooks_DB_XP2 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - PlotToolTip_DB_XP2 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - TechTree_DB_XP2 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - TopPanel_DB_XP2 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - UnitPanel_DB_XP2 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - WorldInput_DB_XP2 (ReplaceUIScript)
Modding.log:[1385467.448] Applying Component - DB_lib (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading !InGameData/DB_lib.sql
Modding.log:[1385467.448] Applying Component - DB_lib_XP1 (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading !InGameData/DB_lib_XP1.sql
Modding.log:[1385467.448] Applying Component - DB_lib_XP2 (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading !InGameData/DB_lib_XP2.sql
Modding.log:[1385467.448] Applying Component - DB_lib_GranColombia (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading !InGameData/DB_lib_GranColombia.sql
Modding.log:[1385467.448] Applying Component - InGameData (UpdateDatabase)
Modding.log:[1385467.448] UpdateDatabase - Loading !InGameData/Abilities.sql
Modding.log:[1385467.448] UpdateDatabase - Loading !InGameData/CivilopediaPages.sql
Modding.log:[1385467.448] UpdateDatabase - Loading !InGameData/DB_UnofficialPatchEarly.sql
Modding.log:[1385467.448] Warning: UpdateDatabase - Error Loading SQL.
Modding.log:[1385467.448] UpdateDatabase - Loading !InGameData/DB_UnofficialPatchLate.sql
Modding.log:[1385467.448] UpdateDatabase - Loading !InGameData/ModifierStrings.sql
Modding.log:[1385467.448] Applying Component - InGameIcons (UpdateIcons)
Modding.log:[1385467.448] UpdateIcons - Loading !InGameIcons/DB_GOLD_Icons.xml
Modding.log:[1385467.448] Applying Component - InGameIcons_UserNotifications (UpdateIcons)
Modding.log:[1385467.448] UpdateIcons - Loading !InGameIcons/DB_GOLD_Icons_UserNotifications.xml
Modding.log:[1385467.448] Applying Component - InGameText (UpdateText)
Modding.log:[1385467.448] Creating database save point.
Modding.log:[1385467.448] LocalizedText - Loading !FrontEnd/LOC_GOLD_GameSetup.sql
Modding.log:[1385467.448] LocalizedText - Loading !InGameText/LOC_Abilities.sql
Modding.log:[1385467.448] LocalizedText - Loading !InGameText/LOC_Buildings.sql

I posted the save as a private message to you if youā€™re able to load it there.

Hi harre!

Thanks for that. I did download your save file, however, I canā€™t get it to load because I donā€™t have the mod ā€œBetter Balanced Game 4.6.3ā€.

The Steam version of BBG is 4.8.something now. If you know where I can get 4.6.3, or maybe you can zip your files and link it to me in Google Drive or something similar, then I could see if I get the same error messages.

I did subscribe to all of the other mods in this game. Then when I created a new game with these mods and DB GOLD it started successfully and the log folder had no errors.

Another thoughtā€¦ Have you tried rolling back to DB GOLD v26, just to see if it loads?

Kind regards,
DB

Also, did you try starting a new game? The error might be in the save file, and not the mod files.

Kind regards,
DB

I tried creating a new game and it didnā€™t crash.

Earlier in this thread is a link to that nod