Well, the melee strength on u-boats are relatively weak. 65 vs 70 strength for battleship/ironclad. Both of my ironclads have the reinforced hull ability and one is a fleet. My baseline strength is 80 and 90 for the ironclads. It’s no surprise that a u-boat (70 w/ military alliance) will do little damage on 85/95 strength ironclads with a great admiral nearby. In addition to the two uboats, I had a battleship and a battleship fleet attacking last turn.
My ironclads have 8 movement w/ nearby great admiral and great lighthouse. They had a single movement point left to attack your ironclad. They came SE of Giedre after you started massing troops near Majapahit. Unless you had a u-boat around there, you wouldn’t have seen them.
In my experience, this is pretty much how losing to @petrojbl1 feels like, and I’ve done plenty of losing to @petrojbl1 to know it. I’ve never had a reason to believe the losses were anything but fair and justified, though – just the result of very effective playing.
IDK, I can’t prove any cheating or exploits, but to me it looks like Dutch units appear out of thin air and pretty much one-shoot my units of the same or similar strength. Idk what kind of skill you need to do that.
Run through some damage calculations in the above link on your own. It will clearly show why my stronger melee strength units can take out your ships in 2 shots, while your weaker melee strength ships need 4-5 shots to do the same. Even strength melee units can take out a unit with 3 shots. A one shot unit needs to be ~30+ greater strength in the attack to succeed.
Congrats @petrojbl1 !
Thanks everyone for playing.
Yep, another one for @petrojbl1, congratulations. My last-ditch hail-Mary religious victory attempt didn’t quite get off the ground. And I didn’t even get to keep Liverpool!