PhilTheWilderness (97d7520f)

Dan, look at the posts from 19 days ago. You suggested war at turn 100 or 125 for everybody to declare war. I suggested turn 150. You said “okay by me”. Then Ozy said “ok”. Then I replied that if you get your 20 cities prior to turn 150 you must declare war, but if you don’t get your 20 cities by turn 150 you must declare war anyway.

Okay. if you were just prepping for war then we should have just gone to war. There was no point in delaying.

Should we roll it back a turn? I don’t want any miscommunicating to end the game in a bad way. I can go after a city-state or 2 or 3.

Either way (equally unprepared :crazy_face:) I am good and happy.

I am just frustrated. I thought we were delaying to build out more not just build units. I am not completely unprepared but this is just looking like another bad game.

I guess that desert proved to be an advantage rather than my earlier thoughts on it.

Good game guys. Ozy is crushing it, so far ahead in tech and civics. Dan was so far ahead of me also. Not sure why I couldn’t get caught up in tech but every turn it seemed I was falling further and further behind. Probably because I never built any science districts because I was too busy building units.

Let me know when you guys are finished and want to start the next one. i think it’s Dan’s turn to start?

Good game. Ozy is crushing it especially with those magical flying metal birds. Some have fire coming out their tails.

Getting the balance right here is interesting. I will email about a new one.

This is perhaps becoming a grind but without too much hope for counterplay (…awaits nuke…) ?
The success of your anti-air units is certainly slowing progress.
If it has ceased to be fun, then please feel free to surrender.

Up to you. No one needs a good butt kicking more than I do somedays. Playing is easy, the only challenge is slowing you down.

A couple odd things - I can’t make tunnels. I have seen this before, I have the tech and the unit and the icon but it doesn’t work.

Also, a great person went missing, were they killable in this game?

Ozy said he was going to select all the options for DB’s gold mod, so yes, great persons were killable.

Thanks. Not important but one went missing and I do not recall seeing a report. Then again a lot of units are going missing at this point.