[FIXED] Turn timer deeply needed

Hi @mrosack,

my 1 current game has awsome turn delays (nearly 1-turn-per-week) so I wondered if we could get a turn-timer installed?

This feature was one of the major upgrades of GMR so…how about?


I wish I could, I have it all implemented but I’m waiting for Firaxis to fix a bug that prevents it from working. See the turn timer thread here: Turn Timer. If you can figure out a way to switch a player to AI and back to human without the game breaking, or have some other idea as to how turn timers would work, I’ll implement it this weekend…

Ah, thx the heads-up. Crossing fingers they’ll implement it soon. :sunglasses: