IMHO, the biggest missing feature in PYDT by far is a turn timer. I have a turn timer implemented on PYDT, however there’s currently a bug in Civ 6 that prevents us from using it. The way it would work would be that after a certain amount of time your slot in the save file gets changed from Human to AI, and the next player is able to play their turn. When they load the save file, your turn would get played by the AI, and then we would set you back to Human so you have the opportunity to play your turn next time.
Unfortunately, when you do this, the game gets stuck in “please wait” mode once the player is set back to human. I made a post on the 2K forums about this, if people want to “bump” it that’d be great:
- Create a hotseat game with all player slots set to Human.
- Play a turn or two, save the game, and exit back to the main menu.
- Load the game, and change the current player to AI (to “skip” them), play the next player’s turn, save the game, and exit back to the main menu.
- Load the game, change the AI player back to human, and when you go to play the next player’s turn the game will be stuck in please wait mode.
If anyone has any contacts at Firaxis and could bring this bug to their attention, that’d be awesome! Also, if you have any other ideas about how a turn timer could be implemented (maybe using the normal multiplayer turn timer somehow?) please post below!