Michaqel's game! Beyond Earth 2 (e0fb91ba)

Turn Timer: 6 hours… I want some time for turn off this timer :).

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Now it’s crashing for me:

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x2

Call Stack

(0x0000000038330000 : 0x001BD5C0) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
(0x0000000038330000 : 0x002434F0) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x0000000038330000 : 0x00243567) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x0000000038330000 : 0x0019FAA6) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
(0x0000000038330000 : 0x001AC422) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
(0x0000000038330000 : 0x000F6E6C) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getIntLiteralsEnabled (???, line 0)
(0x0000000038330000 : 0x000F2F93) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getIntLiteralsEnabled (???, line 0)
(0x0000000038330000 : 0x00102F87) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::setBytecodeSharingFormat (???, line 0)
(0x0000000038330000 : 0x000D2329) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getIntLiteralsEnabled (???, line 0)
(0x0000000000400000 : 0x002B5AA5) civilizationbe_dx11 ! ForgeUI::ControlBase::SetConsumeMouseButton (???, line 0)
(0x0000000000400000 : 0x00559293) civilizationbe_dx11 ! PeekLogFileMgr (???, line 0)
(0x0000000000000000 : 0x767D7D59) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x77A5B74B) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x77A5B6CF) ??? ! ??? (???, line 0)

Hmm so it seems very bad :(. I found only this about it:

I see SetConsumeMouseButton function in error log… I am going to turn on the timer again and I can try it.

Same problem guys. Ok, maybe last chance. I revert turns to BirdDog and I set turn timer. BirdDog will skipped and we will see. Yes BirdDog was last who could play, maybe some problem is here… but it is strange, because other games are ok… I play/played more game with him.

@birddog6 Can you wait for skipp please?

@banman39 Hi, you can try it. Birddog was skipped.

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huh … now it’s hanging on the waiting for players at the beginning right after I open the turn, gonna give it some time to see if it pulls out of it

No dice, going to let it skip me and see if it is better for J-Dog

No good for me. It crashed again.

Same result for me. I don’t know what we can do. I am going to rollback our skips. Maybe Birddog can do anything else then before but I am not able see some light on the ond of tunel :(.

ditto :frowning:

Played my turn again. No particular issue.

gave me the same exception access violation as before :frowning:

Hi, I have question. What was last diplomatic action in our last round? Somebody declare war? Or sanctionation? I seen red circuit in right down corner before crash.

I read some about problem in diplomatic screen. What about try do not this for now?

I’ll open the turn again today, and see what notifications I received – maybe they’ll shed light on that front

I didn’t do anything diplomatic on my turn, in any of the various times I’ve done it, FYI :slight_smile:

I didn’t receive any diplomatic notifications on this turn, the only thing out of the ordinary is I detected a covert operation in one of my cities

I had a fairly recently interaction with Polystralia, I think. I do not remember what it was about. @J-Dog , thoughts?

I can’t remember… I have an agreement with someone but I think I’ve had that for a while. It’s possible I recently proposed another agreement but I’ve really got no idea.

I think the last time I tried my turn it was red and said it was waiting for other players before it crashed, but again I’m not sure.

Ok, I seen it too. Unfortunately this could be some creativity by AI during skipping…

I guess one thing we haven’t tried is to revert back more than a full round … not sure how far back pydt supports reverts, but seems like the last resort to save the game at this point