Smack talk goes here for Gather the Islands! Game URL: https://playyourdamnturn.com/game/29e0ac7b-8782-4607-9a55-61eb45a775fa
Sorry for the huuuuuge delay. I might just leave the game so that you can continoue without long wait time. My position is also quite weak, so… sorry!
It seems to me that no one is trying to stop Mongolia. Maybe it’s time to finish this game? …
For some time i have been way behind with no obvious tactic or strategy visible to catch up. Nitre free, I mentally conceded a long time ago. I will play on or resign as you prefer.
But wait… I now have one cavalry. All is not lost…
This game is no longer interesting to me - there is no intrigue. If Maori or Holland wishes, I myself can leave this game - perhaps in this version you will be able to cope with the Mongols …
I will resign. Well played.
I have been trying to stop the Mongols, but I have a strength of 70 and the Mongols have 1500? Not much I can do.
It was a good game, well played. One thing I can’t figure out is how come you had so much knowledge on me (or whatever it is called) that allowed you to have +12 I think on the attack. Spies? Trade? That’s one aspect of the game I don’t know.
The Mongols are an insidious nation … They get +6 power, against that civilization with which they have higher “diplomatic visibility”. At +6 for each advantage level. I sent Сaravans and used Spies to increase visibility. Caravans are only a Mongolian chip, but Spies against the Mongols, to reduce the difference in levels of diplomatic visibility, and you had to use …
Thank you all for the game!