Game mode - Always War

Always War Mode

  • Must declare war on turn you meet.

  • Play true turns. Don’t reload for the purpose of tile or battle scouting. Any replay of turns should have the same outcome.

  • All player communication is public. No private pins. No secret agreements.

  • You are expected to play to the near end. If you are to resign, please post your request and reason (along the lines of - there is no hope and why). Being a belligerent defender to the end helps other players.

Game Setup

  • No City States
  • Tech and Civic Shuffle Mode - To allow for some randomness.
  • No religious victory
  • No diplomatic victory
  • No barbarians
  • No tribal villages

CIV Selection

Always War Civ Ban List
Using a number generator, select the player’s civ and leader.

PYDT - Only Allow Random Leader
In game - Select the correct leader for the player

AI Rules

  • Raze all cities.
  • Isolate capital.
  • May liberate your own.

Better Balanced Starts Mod

Good spacing between players.
Other options such as no barbarians.

Strategic Forts Mod

Steam Workshop::Strategic Forts

If you do not have this mod, it still shows as a blue font. Ensure you are subscribed.

DB Gold mod

Steam Workshop::DB's Civ VI Gold

All Cities Like Sugar - Luxury resources provide amenities to all your cities, not just 4.

Battle Notifications

Trees Hide Units

Better Warfare - unit combat / costs and resource requirements are balanced. Promotion tree updated.

Siege Units: No Extra Movement

  • Siege units don’t get movement bonuses from things like Great Generals or Logistics, because when they do, they can automatically move & shoot. (They’re supposed to have the Expert Crew promotion to be able to do that.)
  • The Expert Crew promotion provides +1 movement in addition to the moving and shooting ability

All Men Are Mortal - When Great People die, they die. (Same applies to archeologists and naturalists.)

Remove Unit Upgrades

Remove Foreign Info

No City Trades - helps hide cities from other players

Double Spy Capacity

Remove Golden/Dark Ages

Remove World Congress

Remove Emergencies

Remove Plunder Policies - Remove the plundering and pillaging government policies, because they allow massive yields for exploiting a weaker player.

Remove 1-Turn Policies

  • Professional Army
  • Retinues
  • Force Modernization
  • Land Surveyors
  • Expropriation

Better Roads - Ancient roads support bridges and all roads are slightly faster.