Always War Mode
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Must declare war on turn you meet.
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Play true turns. Don’t reload for the purpose of tile or battle scouting. Any replay of turns should have the same outcome.
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All player communication is public. No private pins. No secret agreements.
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You are expected to play to the near end. If you are to resign, please post your request and reason (along the lines of - there is no hope and why). Being a belligerent defender to the end helps other players.
Game Setup
- No City States
- Tech and Civic Shuffle Mode - To allow for some randomness.
- No religious victory
- No diplomatic victory
- No barbarians
- No tribal villages
CIV Selection
Always War Civ Ban List
Using a number generator, select the player’s civ and leader.
PYDT - Only Allow Random Leader
In game - Select the correct leader for the player
AI Rules
- Raze all cities.
- Isolate capital.
- May liberate your own.
Better Balanced Starts Mod
Good spacing between players.
Other options such as no barbarians.
Strategic Forts Mod
Steam Workshop::Strategic Forts
If you do not have this mod, it still shows as a blue font. Ensure you are subscribed.
DB Gold mod
Steam Workshop::DB's Civ VI Gold
All Cities Like Sugar - Luxury resources provide amenities to all your cities, not just 4.
Battle Notifications
Trees Hide Units
Better Warfare - unit combat / costs and resource requirements are balanced. Promotion tree updated.
Siege Units: No Extra Movement
- Siege units don’t get movement bonuses from things like Great Generals or Logistics, because when they do, they can automatically move & shoot. (They’re supposed to have the Expert Crew promotion to be able to do that.)
- The Expert Crew promotion provides +1 movement in addition to the moving and shooting ability
All Men Are Mortal - When Great People die, they die. (Same applies to archeologists and naturalists.)
Remove Unit Upgrades
Remove Foreign Info
No City Trades - helps hide cities from other players
Double Spy Capacity
Remove Golden/Dark Ages
Remove World Congress
Remove Emergencies
Remove Plunder Policies - Remove the plundering and pillaging government policies, because they allow massive yields for exploiting a weaker player.
Remove 1-Turn Policies
- Professional Army
- Retinues
- Force Modernization
- Land Surveyors
- Expropriation
Better Roads - Ancient roads support bridges and all roads are slightly faster.