Hi SackGT,
Following up on our Discord discussion regarding migrating an ongoing Civilization VI game over to PYDT with an interspersed AI turn structure.
Could you please manually adjust the player slots in the database for our lobby to match the exact sequence extracted from our save file parser? The web interface currently forces all human players to the front, creating a validation conflict with the actual file.
Game Details:
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Lobby Name:
rq ill rq too's game!test123456hs.Civ6Save (2.8 MB)
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Lobby URL: https://www.playyourdamnturn.com/game/e2d24d17-aab6-4b0d-975e-735505c2f10e
Required Slot Reordering & Configuration (From Save Data):
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Slot 1 (Human - Current Turn):
Kojak.kj— Poland (Leader: Jadwiga |ACTOR_AI_HUMAN: 3) -
Slot 2 (AI): Khmer (Leader: Jayavarman VII |
ACTOR_AI_HUMAN: 1) -
Slot 3 (AI): India (Leader: Chandragupta |
ACTOR_AI_HUMAN: 1) -
Slot 4 (AI): Norway (Leader: Harald Hardrada |
ACTOR_AI_HUMAN: 1) -
Slot 5 (Human):
denaryaa— Maya (Leader: Lady Six Sky |ACTOR_AI_HUMAN: 3) -
Slot 6 (AI): Byzantium (Leader: Basil II |
ACTOR_AI_HUMAN: 1) -
Slot 7 (AI): Phoenicia (Leader: Dido |
ACTOR_AI_HUMAN: 1) -
Slot 8 (AI): Babylon (Leader: Hammurabi |
ACTOR_AI_HUMAN: 1)
I have attached the original .Civ6Save file to this post for your reference. Thank you so much for your help with the backend override!