I started looking into this, an initial problem I’m seeing is that I’m deleting older saves to save on storage costs so we really only have access to the last 20 or so saves. AWS has a lot more options for cheap long term storage nowadays so maybe I can play around with this and see if we can handle saving more saves.
Although… I could just create the images as turns are uploaded, save those and still delete the saves…
I’ve got a beta implementation of this using the viash pipeline thing, it’s still a bit buggy especially for non-standard maps so it might take a while to perfect.