For example, it would help to easily identify if the game currently has 7 human players + 1 AI, or there are just 7 human players remaining because 1 has been conquered.
Bonus: it would be amazing if the conquered player would not be replaced with a dead AI, but would actually remain as a dead human player
would help to easily see who was the human player which was conquered
if a human player is conquered and, later, that human player’s civilization is brought back in the game, would be great for the human player to be in control right away, instead of an AI
Is this feature important to know on PYDT? One can simply open the save file and check this in game.
The last point about bringing back AI to game and replace with human is not allowed in CPL games. But I am not sure about non-CPL games (hasn’t seen anyone doing it).
I had started tracking this but hadn’t integrated it into the UI, there’s now a dead icon (but no distinguishing between whether the corpse is human or AI). I’m also preventing requesting substitution for dead players.