[FIXED] Civ V?

Are there any plans to make PYDT compatible with Civ V? I know that GMR already exists for this, but it’s nice to have options! :slight_smile:

I had that in mind when I was working on it initially, but to be honest things would probably need a bit of a refactor to support both civ 5 and civ 6. I wouldn’t be opposed to it, but since GMR handles it fine I’d be more interested in ideas for other turn-based games to implement support for.

CIv 5 is now supported! Let me know what game we should add next!

Uh - there is a turn timer in civ5? On a side note: The Civ6 turn timer bug is not fixed, or is it?

Yeah, turn timer works fine in Civ 5/Beyond Earth, (set user who is being skipped to an AI and then back to a human), but doing the same thing in Civ 6 still causes the game to lock up. :frowning: