Continents 12 players - less than 6h average time turn only! No password (86085642)

There was some interventions from you when I was griefing AI :stuck_out_tongue:

i just take the 2 cities i deserved :japanese_ogre:

and I took back one of the cities I deserved :stuck_out_tongue:
I deleted the maori settler btw which was unescorted to be fair. If it was human, that settler would not have been there

you didn’t deserve it, you already got most of the maori cities.
and you killed a couple of my units, some far from the city

they weren’t far from ur cities? they were right in the maori city I took back from you :smiley:

The units you killed with minas weren’t even participating to war, they were stationning in former germany. They couldn’t be part of the war, there mountains between them and the maori cities

oh yeah. I killed those to avoid retaliation in sea :slight_smile: They could also be upgraded soon to more relevant units so I took advantage of their out-of-place position :smiley:

from my point of view, they were in ur lands. I didnt know anything about Germany

So your attacks on them are even less justified :stuck_out_tongue:

Guys, I suggest you don’t use Monopolies in your future games. It is absolutely busted for culture victory and completely unbalanced. I am getting 78% tourism boost because of this mod now.

Nice, maybe i will keep 2nd till you win then :wink:

GG WP guys



GG WP @Calcifer
I feel a bit screwed but GG to @MisterT800 and @Manoir for getting the second and third.
GG @kapshul for staying that long

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sorry for irreling you. my plan was to have less of a culture defense when going for win con. u gave me a hard time there. only brazil UU and steel 1 turn before u taking that city saved me.

I feel a bit mad about it but not your fault, no one likes to lose cities. Still that the game.
No ill between us :wink:
I lacked gold and oil to push and i thought my artilleries would be more resilient lol

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