[CLOSED] Save Dialog Opening Too Soon

I’m not sure if this is a Civ VI or PYDT issue, but I’ll report it in case it’s the latter:

When one end’s his turn, units with orders (such as Move orders) will execute them. But if, for example, a unit with a Move order finishes his move with MPs remaining, the player’s turn won’t end (which it shouldn’t), but the game will prompt the player to save the game (does Civ VI control this prompting or PYDT?). So the save file will be for the current player’s civ instead of the next player in turn order. When submitted, PYDT then reports it’s an invalid save, which it is.

Unfortunately, this is a Civ issue. For some reason the game is really bad at detecting the end of turns. :frowning: