CASUAL LEVEL - Seven Seas / BBG BBS / DB Gold / Friendly Game Rules (89b39afd)

I have reverted the turn again.
I will also try to kick sledge. I missed the last chance.

looks like the problem resolved itself for now.

@chaldean33 has skipped their last 8 turns. Are you still interested in playing?

@chaldean33 is not playing their turns. In a few days, they will be kicked.

I agree with that.

Coming out of a rough patch - will be getting back to my turns today.

I am in a position to take or raze a citystate.

I propose:

No pillaging tile and taking of citystates.

If there are no objections, I will amend the AI rules.

Yes, that’s okay with me.

In principle, I am not against any rules - as long as they are accepted by all Players. However, in this case, two things bother me: 1. I think that the rules should not change during the game; 2. It is not clear what to do with already captured City-States?

Yes, I know, very sorry. It’s an old game; I’ve fixed this in newer ones.

Keep any taken city-states. To prevent a drawn out conversation; If no one responds, no changes. Game stands unchanged.

Civ crashes when I load the file, so I reverted the turn.

did I miss something or taking cities from AI-China was not allowed? :sweat_smile:

Guangzhou is now Cree and was not the capital of China

Current rule is
Only raising cities. May keep the capital.

This could be corrected by trading the city/s to a dying player.
Myself or Mad_SMAKs

Edit: Or to another AI player

My bad!.. I forgot about this. How can I fix it? Transfer the city to another player?

I can’t hand over Guangzhou (apparently due to a lack of loyalty). I propose a rollback until I can destroy it (full loyalty will take a long time…).

Rollback during wars may be not ideal, do you think you can decrease the loyalty so Guangzhou becomes a Free city?

I’ll see what I can do when I make my move…

I tried to weaken Loyalty in Guangzhou as much as possible by removing the garrison and the Governor. It seems that’s all that can be done to lower Loyalty. The city will revolt in nine turns. This is very slow, since I’ll be receiving bonuses from Chichen Itza for all nine turns. If I try to get 100% Loyalty by gifting the city to someone, it will take almost the same amount of time. Maybe we should revert it?

Nah, no revert.

maybe just try to remove citizens from the richer tiles. build throw away units.

I removed the governor and garrison. I moved residents to bad tiles. The information is contradictory: the strategic map shows a revolt in 9 turns, but the city window shows it in 6.
The city will lose a resident in 2 turns. The question is: will a decrease in the city’s population accelerate the rate of loyalty loss, or vice versa?