I had 7.5.0 and added the static version when digging through that file. I can clean that up but it is a result of trying to figure this out.
Is this from “Additional Content” / “Mods”? Why isn’t it visible that they’re disabled?

“Enhanced Mod Manager” a mod for the mods
You need to do this in the Civ menu.
What’s the problem? That is the civ menu. They are all disabled.
You have a lot of mods. Maybe some of them conflict with each other.
Seems unlikely. I have played a while so accumulated a few. I thought “we” (pydt games) had given up on live BBG versions as this has killed a number of long term games in the past. As 7.5.0 rolled out 2 days ago, I would guess it is related to that.
Per Discord, we are reverting to eadon08 and reverting to BBG 7.4.6 static. See files here for the static version: Releases · CivilizationVIBetterBalancedGame/BetterBalancedGame · GitHub
@Focus Please revert
You can try to set the flag on your turn to “reset the game state” in PYDT, so the game should take all the data from your save and continue from that point.
How is that done?
The host can.
And the host can roll back 1 move.
he is doing that
Ok!
@gviner @dand4444 @BumsAreCool @slane @koshkin.gato @Mengiac @Focus Can you please install Enhanced Mod Manager to verify 7.4.6 is static on your computer. You can see in my screenshot that the folder icon next to the mod indicates its stored locally on my comptuer.
I’ve reverted the turn back to my turn on Saturday, before BBG updated. Once we confirm everyone has static 7.4.6 then we can resume turns and see if that fixes the issue for @dand4444


