Clash of Rivals (25f76ea8)

:open_mouth: !!! Let’s do it! May the giga spawn be with you

Oh, wow

Welcome @matt_lambert ! Really appreciate it.

The turn reverted.

I have no idea why it went from Scotland to Gaul again, instead of France. But anyway now it should be alright.

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my spawn is such booty, in between tundra and desert, haha. at least i have three settlers
:crying_cat_face:

Well, my spawn certainly has some bums but it has b-holes too :grinning:


Also I have (at least) 3 neighboring civs, and 2 of them are very potent right from the Turn 1.
This is fascinating. The MIQS mod skewed the balance much more than I expected!


Also, the Barbarians (Clans) may be especially dangerous in this game setup.

This trait should be particularly noted:

In this mode, Barbarians’ technology level scales faster and you may meet advanced barbarian units that no civilization has currently unlocked. Barbarians unlock a new technology once a player unlocks it or gets its Eureka. This is unlike regular barbarians, which unlock a technology when 50% of players have it. This might be intentional so that players have powerful barbarian units to hire.

Just have cleared the first camp. There are already new ones…

Noted, but looks like a little bit too late